Stormsire’s Cursebreakers
In service to Averon Stormsire and their God-King, the evocators Ammis and Rastus have journeyed to some of the darkest and most unhallowed corners of the Mortal Realms, striking down their enemies with the crackling magic of Azyr.
Stormsire’s Cursebreakers is a unit that has 2 models each armed with Tempest Blade and Stormstave.
Move 5″, Wounds 3, Save 4+, Bravery 8
Melee Weapons: Tempest Blade and Stormstave: Range 1″, Attacks 5, To Hit 3+, To Wound 3+, Rend -1, Damage 1.
Blessed Banishment: The light of the heavens burns away the taint of corruption. You can re-roll hit rolls of 1 for attacks made by this unit that target Chaos or Death units.
Celestial Lighting Arc: Evocators summon bands of celestial lighting that arc around their weapons. You can re-roll save rolls of 1 for attacks made with missile weapons that target this unit. In addition, after this unit been picked for the first time in a phase, after all of its attacks have been resolved, you can pick 1 enemy unit within 3″ of this unit. If you do so, roll 2 dice for each model in this unit. For each 4+ that enemy unit suffers 1 mortal wound.
Wizard: This unit is a wizard while this unit has 2 models. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It only knows the Empower spell and cannot attempt to cast any other spells. Any number of Evocators units can attempt to cast Empower in the same hero phase.
Empower: When gathered in enough numbers, Evocators can empower themselves or their comrades. Empower is a spell that has a casting value of 6 and a range of 12″. If successfully cast, pick 1 friendly Redeemer or Sacrosanct unit wholly within range. Until your next hero phase, you can re-roll failed wound rolls for attacks made by that unit.
Keywords: Order, Celestial, Human, Stormcast Eternals, Hammers of Sigmar, Sacrosanct, Corpuscant, Wizard, Evocators, Stormsire’s Cursebreakers.