Riverfolk Company Mercenaries
Captain Signa of the Riverfolk Company is here to support Gaius with a complement of mercenaries. Most of the time, they are all together, so vagabonds have to deal with the whole group. They generally remain out of sight, but Signa has pledged them to Gaius, and in the event of a conflict, they would surge out. If needed, you can create specific individual mercenaries: use the GM’s NPC creation rules, being sure to always give them at least 2 boxes of wear for their armor, and 1 injury harm for their weapons.
Location: Talon Hill
Small Mob: These stats represent a squad of the mercenaries the most common size of group the PCs are likely to encounter in any given situation.
Exhaustion: [] [] [] []
Injury: [] [] [] []
Wear: [] [] [] [] [] []
Morale: [] [] [] []
Harm Inflicted: 2 injury
Drive: To fulfill the contracts and agreements of Signa
Equipment: hammers and axes, hardened plant armor and chainmail.
Moves:
- Ambush opposing soldiers or targets of interest
- Pull back from a fight they aren’t clearly winning
- Threaten potential enemies into submission