Equipment / Wealth
Wealth
Successful characters accumulate wealth from the spoils of their adventures. Treasure may take many forms, but often the most useful forms of treasure is money.
Money: The most common coin is the gold piece (gp). Coins made of other metals – Platinum (pp), electrum (ep), silver (sp), and copper (cp) – are also used. The conversion rates of coins are shown below.
Starting Money: PC’s begin play with 3d6 x 10 gold pieces.
Inheritance: Faced with the possibility of character death, players may wish to create a will for their characters to leave wealth behind for an heir. If the referee allows this the following stipulations apply:
- Tax: Any treasure left as an inheritance will be taxed at 10%
- Heir: A character’s heir must be a new 1st level character.
- Once only: A player may only leave a character inheritance once.
Domains: When characters have amassed sufficient wealth, they will often wish to construct a base or stronghold and possibly found a domain.
Coin Conversion Rates | |||||
1pp | 1gp | 1ep | 1sp | 1cp | |
value in PP | 1 | 1/5 | 1/10 | 1/50 | 1/500 |
value in gp | 5 | 1 | 1/2 | 1/10 | 1/100 |
value in ep | 10 | 2 | 1 | 1/5 | 1/50 |
value in sp | 50 | 10 | 5 | 1 | 1/10 |
value in cp | 500 | 100 | 50 | 10 | 1 |
Equipment
Backpack – 5gp
Crowbar – 10gp
Garlic – 5gp
Grappling Hook – 25gp
Hammer (Small) – 2gp
Holy Symbol – 25gp
Holy Water – 25gp
Iron Spikes (12) – 1gp
Lantern – 10gp
Mirror (hand-sized, steel) – 5gp
Oil (1 flask) – 2gp
Pole (10′ long, wooden) – 1gp
Rations (iron, 7 days) – 15gp
Rations (standard, 7 days) – 5gp
Rope (50′) – 5gp
Sack (large) – 2gp
Sack (small) – 1gp
Stacks (3) and mallet – 3gp
Thieves tools – 25gp
Tinder box (flint & steel) – 3gp
Torches (6) – 1 gp
Waterskin – 1gp
Wine (2 pints) – 1gp
Wolfsbane (1 bunch) – 10gp