Equipment / Wealth

Wealth

Successful characters accumulate wealth from the spoils of their adventures.  Treasure may take many forms, but often the most useful forms of treasure is money.

Money: The most common coin is the gold piece (gp).  Coins made of other metals – Platinum (pp), electrum (ep), silver (sp), and copper (cp) – are also used.  The conversion rates of coins are shown below.

Starting Money: PC’s begin play with 3d6 x 10 gold pieces.

Inheritance: Faced with the possibility of character death, players may wish to create a will for their characters to leave wealth behind for an heir.  If the referee allows this the following stipulations apply:

  • Tax: Any treasure left as an inheritance will be taxed at 10%
  • Heir: A character’s heir must be a new 1st level character.
  • Once only: A player may only leave a character inheritance once.

Domains: When characters have amassed sufficient wealth, they will often wish to construct a base or stronghold and possibly found a domain.

Coin Conversion Rates
1pp 1gp 1ep 1sp 1cp
value in PP 1 1/5 1/10 1/50 1/500
value in gp 5 1 1/2 1/10 1/100
value in ep 10 2 1 1/5 1/50
value in sp 50 10 5 1 1/10
value in cp 500 100 50 10 1

Equipment

Backpack – 5gp

Crowbar – 10gp

Garlic – 5gp

Grappling Hook – 25gp

Hammer (Small) – 2gp

Holy Symbol – 25gp

Holy Water – 25gp

Iron Spikes (12) – 1gp

Lantern – 10gp

Mirror (hand-sized, steel) – 5gp

Oil (1 flask) – 2gp

Pole (10′ long, wooden) – 1gp

Rations (iron, 7 days) – 15gp

Rations (standard, 7 days) – 5gp

Rope (50′) – 5gp

Sack (large) – 2gp

Sack (small) – 1gp

Stacks (3) and mallet – 3gp

Thieves tools – 25gp

Tinder box (flint & steel) – 3gp

Torches (6) – 1 gp

Waterskin – 1gp

Wine (2 pints) – 1gp

Wolfsbane (1 bunch) – 10gp