Erastil

Erastil – Old Deadeye

Old Deadeye is a god of family, farming, hunting, and trade.  Long ago he was a horned god of the hunt, but his worship evolved to focus on rural communities.

God of family, farming, hunting, and trade.

Realm: Summerlands (Heaven)

Allies: Abadar, Gozreh, Kazutal, Shelyn, Torag.

Enemies: Urgathoa

Relationships: Curnunnos (son), Halcamora (daughter), Jaidi (wife).

Temples: wooden longhouses, or halls that also double as assembly places for people in the community.

Worshipers: farmers, hunters, rangers, settlers, shapeshifters, traders, trappers.

Sacred Animal: stag

Sacred Colors: brown and green

Edicts: care for your home and family, fulfill your duties,  keep the peace, protect the community.

Anathema: abandon your home in its time of need, choose yourself over your community, tarnish your reputation, tell lies.

Devotee Benefits

Divine Ability: Constitution or Wisdom

Divine Font: heal

Divine Skill: Survival

Favored Weapon: longbow

Domains: earth, family, nature, wealth

Alternate Domains: duty

Cleric Spells: 1st: true strike, 3rd wall of thorns, 5th tree stride.

Divine Intercession

Erastil favors those who commit themselves to their communities and detests those who disrupt these families.

Minor Boon: Erastil shares in his bounty as long as you work for it.  Whenever you roll a critical failure at a check to subsist in the wild, you get a failure instead.

Moderate Boon: You share Erastil’s sharp eye, allowing you to use a longbow in any situation.  When you attack with a longbow, you can ignore the longbow’s volley trait, and longbows have double the normal range increment for you.

Major Boon: You become a friend of the land.  You can cast speak with plants as a divine innate spell.  When you are in a healthy natural environment, the last sustains you without the need for food or drink.  You can cast the commune with natural ritual without any secondary casters or secondary checks.

Minor Curse: Erastil curses your table and punishes you for relying on other hard work.  Any food you didn’t grow, gather, or otherwise harvest yourself tastes like ash and leave you fatigued.

Moderate Curse: Erastil’s beasts take a dislike to you.  Animals’ attitudes toward you are one category worse (friendly instead of helpful, indifferent instead of friendly, and so on).

Major Curse: Erastil eaves you unable to have children (or otherwise reproduce or propagate if you do so in a different manner).  This curse also affects your lifestock, pets, and crops.