Archeypes – Character Ideas
Sometimes you may want to quickly create a character or want some help getting a character that fits a certain profile. Use an Archtype, add a name, hindrances, and gear – then start playing.
Driver
Attributes: Agility d8, Smarts d6, Spirit d6,Strength d6, Vigor d6
Skills: Driving d8, Fighting d4, Notice d6, Shooting d6, +7
additional skill points
Charisma: –; Pace: 6; Parry: 4; Toughness: 5
Hindrances: One Major, two Minor
Edges: Ace, Quick
“Face”
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d6, Notice d6, Persuasion d10, Shooting d4, Streetwise d6,
Taunt d6
Charisma: +2; Pace: 6; Parry: 4; Toughness: 5
Hindrances: One Major, two Minor
Edges: Attractive, Strong Willed
Fighter, Fencer
Attributes: Agility d8, Smarts d6, Spirit d6,Strength d6, Vigor d6
Skills: Fighting d12, Notice d6, Stealth d6, Taunt d8
Charisma: –; Pace: 6; Parry: 8; Toughness: 5
Hindrances: One Major, two Minor
Edges: Florentine, Two Fisted
Fighter, Great Weapon
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d6
Skills: Fighting d10, Intimidation d6, Notice d6, +4 additional skill points
Charisma: –; Pace: 6; Parry: 7; Toughness: 6
Hindrances: One Major, two Minor
Edges: Brawny, Sweep
Investigator
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d8, Notice d8,Persuasion d6, Shooting d6, Streetwise d8
Charisma: –; Pace: 6; Parry: 5; Toughness: 5
Hindrances: One Major, two Minor
Edges: Connections, Investigator
Leader
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Intimidation d6, Knowledge (Battle) d6, Notice d6, Persuasion d6, Shooting
d6, +3 additional skill points
Charisma: –; Pace: 6; Parry: 5; Toughness: 5
Hindrances: One Major, two Minor
Edges: Command, Natural Leader
Mage
Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d4
Skills: Fighting d4, Investigation d6, Knowledge (Arcana) d6, Notice d6, Spellcasting d10, +4
additional skill points
Charisma: –; Pace: 6; Parry: 4; Toughness: 4
Hindrances: One Major, two Minor
Edges: Arcane Background (Magic), New Power, Power Points
Marksman
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d6, Shooting d10, Taunt d6, +5 additional skill points
Charisma: –; Pace: 6; Parry: 5; Toughness: 5
Hindrances: One Major, two Minor
Edges: Alertness
Martial Artist
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d10, Intimidation d6, Notice d6, +6 additional skill points
Charisma: –; Pace: 6; Parry: 7; Toughness: 5
Hindrances: One Major, two Minor
Edges: Martial Artist
Pilot
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Notice d8, Piloting d10, Repair d6, Shooting d6, +1 additional skill point
Charisma: –; Pace: 6; Parry: 4; Toughness: 5
Hindrances: One Major, two Minor
Edges: Ace, Alertness
Pirate
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Boating d6, Fighting d8, Intimidation d6, Notice d6, Shooting d8, Taunt d6
Charisma: –; Pace: 6; Parry: 7; Toughness: 5
Hindrances: One Major, two Minor
Edges: Acrobat, Steady Hands
Pistoleer
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d6, Shooting d10, Taunt d6, +4 additional skill points
Charisma: –; Pace: 6; Parry: 5; Toughness: 5
Hindrances: One Major, two Minor
Edges: Ambidextrous, Two-Fisted
Priest, Healer
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Faith d8, Fighting d6, Healing d8, Notice d6, +4 additional skill points
Charisma: –; Pace: 6; Parry: 5; Toughness: 5
Hindrances: One Major, two Minor
Edges: Arcane Background (Miracles), Healer
Rogue
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Lockpicking d6,Notice d6, Stealth d8, Streetwise d6, Taunt d6
Charisma: –; Pace: 6; Parry: 5; Toughness: 5
Hindrances: One Major, two Minor
Edges: Assassin, Thief
Scientist
Attributes: Agility d4, Smarts d10, Spirit d6, Strength d4, Vigor d6
Skills: Investigation d6, Knowledge (Science) d10, Knowledge (Other) d10, Notice d8, Repair d6
Charisma: –; Pace: 6; Parry: 2; Toughness: 5
Hindrances: One Major, two Minor
Edges: Jack-of-All-Trades, McGyver, Scholar
Scientist, Weird
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Knowledge (Science) d8, Knowledge (Other) d6, Notice d6, Repair d8, Shooting d6,
Weird Science d10
Charisma: –; Pace: 6; Parry: 2; Toughness: 5
Hindrances: One Major, two Minor
Edges: Arcane Background (Weird Science), Gadgeteer