Android

Androids are semi-organic beings created by advanced technology. The example here mimics humans in most ways and can generally pass for them when desired (and not examined by a physician). Their advanced neural network gives them artificial intelligence complete with individual personalities, quirks, and emotions just like
any other sapient being.

PACIFIST (Major): Unless the android is designed for combat, most advanced societies require the installation
of “Asimov Circuits,” a concept based on science fiction writer Isaac Asimov’s “First Law of Robotics.”
The artificial being may not injure a sapient being, or through action or inaction, allow such a being to
be harmed. This gives them the Pacifist (Major) Hindrance.

CONSTRUCT: Androids add +2 to recover from being Shaken, don’t breathe, ignore one level of Wound modifiers, and are immune to poison and disease. Constructs cannot heal naturally. Healing one requires the Repair skill, which takes one hour per current Wound level per attempt and is not limited to the “Golden Hour”

OUTSIDER (Major): Androids subtract 2 from Persuasion rolls when interacting with anyone besides other androids, and have no legal rights in most areas (they’re generally considered property).

VOW (Major): Constructs are designed with a particular purpose. Player character constructs have broad directives, such as serving a particular corporation or political faction. This acts as a Major Vow to that particular directive. If this ever causes a conflict of interest, the player and GM must figure out what the construct’s
programming requires.