Half Orc

Half-orcs are monstrosities, their tragic births the result of perversion and violence—or at least, that’s how other
races see them. It’s true that half-orcs are rarely the result of loving unions, and as such are usually forced to grow
up hard and fast, constantly fighting for protection or to make names for themselves. Feared, distrusted, and spat
upon, half-orcs still consistently manage to surprise their detractors with great deeds and unexpected wisdom—
though sometimes it’s easier just to crack a few skulls.

Physical Description: Both genders of half-orc stand between 6 and 7 feet tall, with powerful builds and greenish or grayish skin. Their canines often grow long enough to protrude from their mouths, and these “tusks,” combined with heavy brows and slightly pointed ears, give them their n

otoriously bestial appearance. While half-orcs may be impressive, few ever describe them as beautiful.

Society: Unlike half-elves, where at least part of society’s discrimination is born out of jealousy or attraction, halforcs get the worst of both worlds: physically weaker than their orc kin, they also tend to be feared or attacked outright
by the legions of humans who don’t bother making the distinction between full orcs and half bloods. Still, while
not exactly accepted, half-orcs in civilized societies tend to be valued for their martial prowess, and orc leaders have
actually been known to spawn them intentionally, as the half breeds regularly make up for their lack of physical
strength with increased cunning and aggression, making them natural chieftains and strategic advisors.

Relations: A lifetime of persecution leaves the average half-orc wary and quick to anger, yet those who break
through his savage exterior might find a well-hidden core of empathy. Elves and dwarves tend to be the least accepting
of half-orcs, seeing in them too great a resemblance to their racial enemies, but other races aren’t much more
understanding. Human societies with few orc problems tend to be the most accommodating, and there half-orcs
make natural mercenaries and enforcers.

Alignment & Religion: Forced to live either among brutish orcs or as lonely outcasts in civilized lands, most
half-orcs are bitter, violent, and reclusive. Evil comes easily to them, but they are not evil by nature—rather, most
half-orcs are chaotic neutral, having been taught by long experience that there’s no point doing anything but that
which directly benefits themselves. When they bother to worship the gods, they tend to favor
deities who promote warfare or individual strength, such as Gorum, Cayden Cailean, Lamashtu, and Rovagug.

Adventurers: Staunchly independent, many half-orcs take to lives of adventure out of necessity, seeking
to escape their painful pasts or improve their lot through force of arms. Others, more optimistic or desperate for
acceptance, take up the mantle of crusaders in order to prove their worth to the world.

Male Names: Ausk, Davor, Hakak, Kizziar, Makoa, Nesteruk, Tsadok.

Female Names: Canan, Drogheda, Goruza, Mazon, Shirish, Tevaga, Zeljka

Half-Orc Racial Traits
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation
to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one
more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately
falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc”
in its name as a martial weapon.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can
choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.