Angel Eyes
Her main focus is on ranged attacks. While her ranged damage isn’t the highest, what she lacks in damage output she makes up for in the number of accurate shots she can fire at targets engaged with other models.
Angel Eyes has a pretty standard Wk of 5 and a Cg of 7. Both her melee and main ranged attack however have the Hide In Shadowtrigger, off a Mask. This gives her the ability to move 3″ after succeeding with the attack.
Angel Eyes is most comfortable in ranged combat. Her These Eyes Miss Nothin’ Ability allows her to shoot at models that are engaged without have to flip to randomize the target. Her main shooting, Snapshot Rifle, attack has a decent Rg of 14″. The damage done by this attack is average at 2/3/4 but it comes with two triggers. A Mask trigger Hide In Shadow will allow her 3″ of movement, while a Ram triggers Critical Strike, which adds +1 to her damage total for each Rams in the duel total. At Sh 6, she has a decent chance of hitting with this.
Her secondary ranged attack, Sidearm, has a significantly shorter Rg at just 6″, but it costs 0 AP to use. This attack is just slightly less powerful than her rifle, dishing out 2/2/3.
If Angel Eyes happens to get caught up in melee she’s not defenseless. She can use the Close Attack Teeth and Blackened Claws at a Rg of 1. Like her other attacks, this one also has an average chance of hitting with a Ml 6 and dealing 2/3/3 damage. This attack also will trigger Hide In Shadow off of a Mask.
Angel Eyes is a Nephilim and has the Black Blood ability, so anyone within an inch of her without Black Blood will suffer 1 damage every time she is damaged. She also benefits from killing models – every time she does so, she heals 2 points thanks to her On the Prowl Ability.
Angel Eyes has one upgrade that is restricted to her use and that is Arcane Shield. Arcane Shield Ability lets her reduce any damage she suffers by 1 point as long as she has not activated yet.