Hammer

D&D hammer

Adventuring Gear (Tool, Nonmagical)

Cost: 1 gp
Weight: 2 lb.
Damage: 1d4 bludgeoning (improvised weapon)

A sturdy, versatile tool featuring a solid metal head mounted on a durable wooden handle. Designed for driving nails, shaping metal, breaking small objects, and performing everyday repairs, a hammer is an essential addition to any adventurer’s equipment. Whether used for construction, crafting, or improvising solutions in dangerous situations, this reliable tool proves its worth both in the workshop and on the road.

Game Mechanics (D&D 5e)

  • General Utility: A hammer can drive pitons, secure nails, break small objects, and assist with basic construction or repairs.
  • Driving Pitons: A creature can use a hammer to drive a piton into a suitable surface. The Dungeon Master determines the time required and whether an ability check is necessary.
  • Improvised Weapon: A hammer can be wielded as an improvised melee weapon, dealing 1d4 bludgeoning damage. Unless the DM rules otherwise, the wielder does not add their proficiency bonus to the attack roll.
  • Breaking Objects: A hammer can damage unattended objects, such as wooden crates, pottery, or fragile locks. The DM determines the object’s Armor Class and hit points.
  • Crafting and Repairs: A hammer may be used as part of an appropriate tool set, such as carpenter’s tools or smith’s tools, but does not replace the complete set or grant tool proficiency.

Special: This hammer is a mundane tool and provides no magical bonuses or special combat properties.

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