Feats

A feat represents a talent or an area of expertise. it embodies training, experience, and abilities beyond what a class provides. Feats fall into categories: Origin, General, Fighting Style, or Epic Boon. Some feats can be taken multiple times.
Parts of a feat
Category: A feat is a member of a category, which is noted in the feat. If you’re instructed to choose a feat from a specific category, such as the origin category, that category must appear under the feat and no category is specified, you can choose from any category.
Prerequisite: To take a feat, you must meet any prerequisite in its description unless a feature allows you to take the feat without the prerequisite. If a prerequisite includes a class, you must have a least 1 level in that class to take the feat.
Benefit: the benefits of a feat are detailed after any prerequisites are listed If you have a feat, you gain its benefits.
Repeatable: A feat can be taken only once unless it’s description states otherwise in a repeatable subsection.
Ability Score Improvement – General
Actor – General
Alert – Origin
Archery – Fighting Style
Athlete – General
Blind Fighting – Fighting Style
Boon of Combat Prowess – Epic Boon
Boon of Dimensional Travel – Epic Boon
Boon of Energy Resistance – Epic Boon
Boon of Fate – Epic Boon
Boon of Fortitude – Epic Boon
Boon of Irresistible Offense – Epic Boon
Boon of Recovery – Epic Boon
Boon of Skill – Epic Boon
Boon of Speed – Epic Boon
Boon of Spell Recall – Epic Boon
Boon of the Night Spirit – Epic Boon
Boon of Truesight – Epic Boon
Charger – General
Chef – General
Crafter – Origin
Crossbow Expert – General
Crusher – Origin
Defense – Fighting Style
Defensive Duelist – General
Dual Wielder – General
Dueling – Fighting Style
Durable – General
Elemental Adept – General
Fey Touched – General
Grappler – General
Great Weapon Fighting – Fighting Style
Great Weapon Master – General
Healer – Origin
Heavily Armored – General
Heavy Armor Master – General
Inspiring Leader – General
Interception – Fighting Style
Keen Mind – General
Lightly Armored – General
Lucky – Origin
Mage Slayer – General
Magic Initiate – Origin
Martial Weapon Training – General
Medium Armor Master – General
Moderately Armored – General
Mounted Combatant – General
Musician – Origin
Observant – General
Piercer – General
Poisoner – General
Polearm Master – General
Protection – Fighting Style
Resilient – General
Ritual Caster – General
Savage Attacker – Origin
Sentinel – General
Shadow Touched – General
Sharpshooter – General
Shield Master – General
Skilled – Origin
Skill Expert – General
Skulker – General
Slasher – General
Speedy – General
Spell Sniper – General
Tavern Brawler – Origin
Telekinetic – General
Telepathic – General
Thrown Weapon Fighting – Fighting Style
Tough – General
Two-Weapon Fighting – Fighting Style
Unarmed Fighting – Fighting Style
War Caster – General
Weapon Master – General