Feats

Feats

A feat represents a talent or an area of expertise.  it embodies training, experience, and abilities beyond what a class provides.  Feats fall into categories: Origin, General, Fighting Style, or Epic Boon.  Some feats can be taken multiple times.

Parts of a feat

Category: A feat is a member of a category, which is noted in the feat.  If you’re instructed to choose a feat from a specific category, such as the origin category, that category must appear under the feat and no category is specified, you can choose from any category.

Prerequisite: To take a feat, you must meet any prerequisite in its description unless a feature allows you to take the feat without the prerequisite.  If a prerequisite includes a class, you must have a least 1 level in that class to take the feat.

Benefit: the benefits of a feat are detailed after any prerequisites are listed If you have a feat, you gain its benefits.

Repeatable: A feat can be taken only once unless it’s description states otherwise in a repeatable subsection.

Ability Score Improvement – General

Actor – General

Alert – Origin

Archery – Fighting Style

Athlete – General

Blind Fighting – Fighting Style

Boon of Combat Prowess – Epic Boon

Boon of Dimensional Travel – Epic Boon

Boon of Energy Resistance – Epic Boon

Boon of Fate – Epic Boon

Boon of Fortitude – Epic Boon

Boon of Irresistible Offense – Epic Boon

Boon of Recovery – Epic Boon

Boon of Skill – Epic Boon

Boon of Speed – Epic Boon

Boon of Spell Recall – Epic Boon

Boon of the Night Spirit – Epic Boon

Boon of Truesight – Epic Boon

Charger – General

Chef – General

Crafter – Origin

Crossbow Expert – General

Crusher – Origin

Defense – Fighting Style

Defensive Duelist – General

Dual Wielder – General

Dueling – Fighting Style

Durable – General

Elemental Adept – General

Fey Touched – General

Grappler – General

Great Weapon Fighting – Fighting Style

Great Weapon Master – General

Healer – Origin

Heavily Armored – General

Heavy Armor Master – General

Inspiring Leader – General

Interception – Fighting Style

Keen Mind – General

Lightly Armored – General

Lucky – Origin

Mage Slayer – General

Magic Initiate – Origin

Martial Weapon Training – General

Medium Armor Master – General

Moderately Armored – General

Mounted Combatant – General

Musician – Origin

Observant – General

Piercer – General

Poisoner – General

Polearm Master – General

Protection – Fighting Style

Resilient – General

Ritual Caster – General

Savage Attacker – Origin

Sentinel – General

Shadow Touched – General

Sharpshooter – General

Shield Master – General

Skilled – Origin

Skill Expert – General

Skulker – General

Slasher – General

Speedy – General

Spell Sniper – General

Tavern Brawler – Origin

Telekinetic – General

Telepathic – General

Thrown Weapon Fighting – Fighting Style

Tough – General

Two-Weapon Fighting – Fighting Style

Unarmed Fighting – Fighting Style

War Caster – General

Weapon Master – General