Codenames Pictures

What are these strange symbols on the map?  They code for locations where spies must contact secret agents!

Two rival spymasters know the agent in each location.  They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever.  A decoding mistake could lead to unpleasant encounter with an enemy agent – or worse, with the assassin!  Both teams race to contact all their agents, but only one team can win.

2-8 players, playtime 15 minutes, ages 10+

Contents: 14 agent cards in two colors, 1 double agent card, 4 innocent bystander cards, 1 assassin card, 60 key cards, 1 rulebook, 1 card stand, 140 cards with 280 pictures.

Rules