Hounds: Alpha & Omega – Axiom Subroutine

Aetherium Axiom – Hounds: Alpha & OmegaDr. Algenon Preigerhad long been fascinated by the sheer single-mindedness of working dogs.  He developed the forerunner of the Alpha/Omega Program.  He was the first to hard-wire dogs to an Aetherium interface.  He found a single dog could not have enough raw psychological potency to manifest a precise presence in the Aetherium.  Undaunted, he wired several dogs into the same processor.  Their combined desire to please humans coupled with artificial booster-ware invented by Dr. Prieger gave them sufficient presence to have an impression on the artificial reality.  Through further trial (and occasional horrific error) Dr. Prieger was able to determine that two dogs linked through a single processor gave the best results.  In time this was refined to the modern Alpha/Omega Protocols.

Dogs assigned to the current Alpha/Omega Program are also military working dogs.  They areAetherium Axiom – Hounds: Alpha & Omega meticulously monitored by their handlers while in the Aehterium; the dogs are watched so that the time in the Aetherium will not cause any lasting harm.  While not in the Aetherium, the dogs perform routine security and interdiction in the material world.

Aetherium Axiom – Hounds: Alpha & Omega

Alpha: Jaws of Death – Melee – Apex Predator: before applying hits and successes, if the target is already damaged, roll 1 extra combat dice

Omega: Lazer Eye – Range 3 – Target Lock: after damage is applied the next friendly model that makes an attack against the targeted model may re-roll any of its combat dice.  Target Lock affects every model in a linked program.

Coordination: Hyper Processor – If Alpha and Omega are within 3 squares of each other at the start of this programs’s activation, then they each gain fast until the end of the activation.

.exe – Dodge – passive: This program has dodge

Safeguard – Release the Hounds: If Alpha suffers damage, then Omega may Target lock the attacking model if the attacking model is within 3 squares of Omega.  If Omega suffers damage, then alpha may shift up to 3 squares toward the attacking model.  If Alpha is already adjacent to the attacking model, then the attacking model suffers 1 damage.