Ork Kommandos
The Orks are amongst the most numerous and ubiquitous alien races ever encountered by Humanity. Unfortunately for everyone other than the Orks themselves, they are also warlike brutes who delight in war for war’s own sake. What the Orks lack in subtlety they more than make up for with a combination of brawn, resilience and sheer belligerence.
Whenever Humanity has encountered the Orks – known as greenskins – they have proven boundlessly aggressive. They can neither be cowed nor reasoned with. They have little interest in forming alliances or negotiating trade agreements – except occasionally for weapons that they inevitably turn upon those who provided them in the first place. Orks need to fight like other species need food, drink, and air to breathe, and they love it. They live for the thunder of gunfire, and feel the swinging their heavy axes and clubs into the enemies faces, and they thrill of speeding to war at breakneck speeds aboard ramshackle speedsters and wagons. They feel little pain, know virtually nothing of fear, and think no further than the next food fight.
When there are no enemies to be found, Oaks will happily wage war upon one another. The greenskins of a single tribe fight until one comes out on top, invariably the biggest and strongest – occasionally the most cunning – of the lot. These Ork leaders are known as Warbosses, while their thuggish lieutenants are called Nobz. Once a Warboss has taken power, he must lead his tribe to ever bigger and better fights, lest one of his Nobz get confident enough to challenge him and become warboss in turn. In this way, the Orks on any given world wage war against one another until the mightiest Warboss rises still further to become a Warlord. Once such a leader has arisen it is inevitable that he will lead his teeming Ork hordes out into space upon a warlike migration known to the greenskins as the Waaagh! An Ork Waagh! is a vast green tidal wave of bloodshed and violence that devastates all that it touches.
Not every Ork is alike, and there exist countless mobs of specialists. Orks are obsessive by nature, and those who develop a particular fondness for more outlandish ways of war gravitate towards one another and form their own mobs. Lootas build and unleash the most outsized and outlandish guns, for instance, while Speed Freeks are compelled to treat the battlefield like their own personal – and extremely violent – racetrack. Kommandos, meanwhile are those rarest of greenskins, Orks who appreciate stealth and the savage joy of sneaking up on their enemies before stabbing them bloody.
Kommando mobs are all the more dangerous because so few of their enemies expect Orks to be sneaky. By the time their victims learn their mistake it is far too late, and the hulking greenskins are in amongst their lines wreaking bloody havoc. The Kommandos hurl sputtering smoke bombs to cover their attack and blind their foes. They use ropes and grapnels to seize high ground before subjecting their luckless foes to indiscriminate volleys of bullets, rokkits and energy blasts. And when all else fails, they resort to good old fashioned brute force, getting in close and teraing them limb from limb.