Averon Stormsire
A specialist in breaking of curses and the sundering of dark enchantments, Storesire is one of the God-King’s most trusted arcane agents, as well as a font of knowledge on the negative effects of the reforging process.
Move 5″, Wounds 5, Save 3+, Bravery 9
Unit size: 1, Points: 220, Role: Leader,
Notes: Single, Unique, Averon Stormsire and Stormsire’s Cursebreakers must be taken as a set. Although taken as a set, each is a separate Unit.
Melee Weapons – Incantor’s Staff: Range 2″, attacks 3, to Hit 3+, To Wound 3+, Rend -1, Damage d3
Spirt Flask: Knights Incantor can smash the filled sprit flaks they carry, causing a deadly explosion of soul energy. Once per battle, at the start of the combat phase, you can say that this model will shatter 1,2, or 3 flasks. If you do so, each unit within 3″ of this model suffers 1 mortal wound for each spirit flask that was shattered. Units within 3″ of this model suffers 1 mortal wound for each spirit flask that was shattered. Units within 3″ with 10 or more models suffer d3 mortal wounds for each spirit flask that was shattered instead. Allocate the mortal wounds to this model ast of all, after allocating them to any other units that are affected.
Voidstorm Scroll: Each Knight-Incantor bears a scroll infused with potent void magic. Once per battle, in the enemy hero phase, when this unit attempts to unbind a spell, you can say that it is using its voidstorm scroll. if you do so, that spell is automatically unbound (do not make an unbinding roll).
Wizard: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the hero phase.
Storesire: Averon can summon forth a storm o eldritch lighting of unmatchable ferocity. Stormsire is a spell that has a casting value of 7 and a range of 18″. If successfully cast, each enemy unit within range suffers 1 mortal wound. Enemy units within 6″ of the caster suffer d3 mortal wounds instead of 1. In addition, until your next hero phase, subtract 1 from run and charge rolls for enemy units while they are within 18″ of the caster.
Arcane Bolt: Arcane Bolt has a casting value of 5. If successfully cast, pick an enemy unit within 18″ of the caster that is visible to them. that unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers d3 mortal wounds instead.
Mystic Shield: Mystic Shield has a casting value of 6. If successfully cast, pick a friendly unit within 18″ of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase.
Keywords: Order, Human, Stormcast Eternals, Hammers of Sigmar, Sacrosanct, Hero, Wizard, Knight, Knight-Incantor, Averon Stormsire.