Alignment
All beings, whether PCs, NPCs, or monsters, adhere to one of three philosophies or spheres of behavior, known as alignments. These spheres are: Law, Neutrality, and Chaos. A player must choose one of these paths when creating a character.
Law: Lawful beings believe in truth and justice. To this end, they will follow laws and believe all things must adhere to order. Lawful beings also believe in sacrifice to a great good and will choose the good of a large group over the good of an individual.
Neutrality: Neutral beings believe in a balance between the ideas of Law and Chaos and, in the actions, tend to do what will serve themselves. They might commit good or evil acts in order to further their own ends and generally will not put others needs ahead of their own.
Chaos: Chaotic beings are in direct opposition to Law. These beings should seldom be trusted, for they tend to act in “evil” ways and utterly selfish. Chaotic characters believe in chance and that there is no innate order to life.
Revealing Alignment: The player must inform the referee of their character’s alignment, but does not have to tell other players.
Role-Playing Alignment: When determining the character’s actions, players should do their best to adhere to their chosen alignment. The referee will take note when a character’s behavior deviates too much from the norm of the chosen alignment and may assign a new alignment more appropriate to actual character actions. Deviation from alignment may also be penalized, as the referee sees fit.