Miss Fire
Miss Fire is a demolition expert. She is a part of M&SU. Also known as Willie
Df 5, Wp 5, Mv 5, Sz 2, Health 7
Keywords: Enforcer, Living, Foundry
Faction: Arcanists
Abilities:
Demise (Explosive +3): After this model is killed, models within two inch radius suffer +3 damage. This model does not drop any markers when killed.
Agile: This model may leave the engagement range of enemy models with the walk action.
Evasive: Reduce all damage this model suffers from Shockwave, Auras, and blast effects to 0.
Ride the Rails: If this model is within 1″ of a scrap maker when it takes the walk action, instead of moving normally, it may place itself into base contact with another scrap marker within 12″ (even if this model is engaged).
Demolitionist: At the start of this model’s Activation, it may remove all destructible Terrain within 1 inch radius.
Attack Actions:
Sharp Wit – RG melee 1″, Stat 5, RST Wp, Tn –
Target gains Slow.
Trigger (Ram) “Here Hold This”: The target and other models within 2″ radius of it must each pass a TN 13 mv duel or suffer 3 damage. The target suffers a (minus) to this duel.
Throw Dynamite – RG Ranged 8″, Stat 5, Rst -, TN 12
Shockwave 2, Mv 13, damage 3
Trigger – (Tomes) Blaze: Models damaged by this action gain burning +1 for each (tomes) in this action’s final duel total (to a maximum of burning +2).
Trigger – (Masks) Fire in the Hole: Immediately, all friendly models within 3″ of the Shockwave marker are pushed 3″ away from it.
Tactical Actions:
Blow It to Hell – Rg 8″, Stat 4, Rst -, TN 10
Remove any other Blown Apart Markers Dropped by this model. Drop a Blown Apart Marker within range, then remove any destructible terrain within 2 inch radius of it. Models within 2 inch of a Blown Apart Marker do not benefit from having cover. Blown Apart Markers cannot be removed from effects other than this action.
Set Charge – 6″ Radius of self
Until the End Phase, after an enemy ends a move in base contact wh a Scheme or Scarp Marker within range, all enemy models within 3 inch radius of the Marker suffer 2 damage. Then remove the Marker.