Manacles

Manacles are sturdy metal restraints designed to secure a creature’s wrists or ankles, preventing escape and limiting movement. Typically constructed from forged iron or steel, they consist of two locking cuffs connected by a short length of heavy chain. Reinforced hinges, riveted fittings, and keyed locking mechanisms make them a reliable means of restraining prisoners and captives.
Commonly carried by city guards, bounty hunters, jailers, and adventurers, manacles are useful when capturing enemies alive or transporting dangerous prisoners. Their durable construction makes them difficult to break without considerable strength or specialized tools.
For adventurers, manacles provide a practical alternative to lethal force when dealing with captured bandits, suspected criminals, or hostile creatures who may possess valuable information. However, clever prisoners may still find ways to escape, making careful supervision essential.
Cost: 2gp, Weight: 6lbs
Game Use: As a Utilize action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet or yourself that has the grapple, incapacitated, or restrained condition if you succeed on a dc 13 dex (sleight of hand) check. While bound a creature has disadvantage on attack rolls, and the creature is Restrained if the manacles are attached to a chain or hook that is fixed in place. Escaping the Manacles requires a successful dc 20 dex (sleight of hand) check as an action. Bursting them requires a successful dc 25 strength (athletics) check as an action.
Each set of Manacles comes with a key. Without the key, a creature can use Thieves tools to pick the manacles lock with a successful dc 15 dex (sleight of hand) check.
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