Explosive Runes Trap
Explosive Runes Trap – Magic trap
The Trap conceals a fiery threat beneath magical markings. When a creature stands on or walks over the runes, a column of flame erupts from the glyph.
Detecting the Trap. A character who succeeds on a DC 15 Wisdom (Perception) check spots the glyph.
Trigger. The trap activates when a creature stands on or walks over its runes.
Effect. A column of flame erupts from the glyph. The triggering creature must make a DC 14 Dexterity saving throw, taking 22 (5d8) fire damage on a failed save, or half as much damage on a successful one.