Magic Initiate

They told her magic was for the chosen—those born under omens, marked by prophecy, or claimed by ancient bloodlines. But Lysa had only calloused hands and a stubborn will. Night after night, she studied borrowed spellbooks by candlelight, whispering incantations that sputtered and failed more often than they worked. Until one evening, when the air itself seemed to listen. A spark leapt from her fingertips—small, flickering, undeniable. She laughed, breathless, as the darkness recoiled just a little.
By the time the village realized what she had become, it was already too late to send her back to the life she’d known. Lysa carried her hard-earned magic like a secret weapon—unrefined, unpredictable, but hers. She wasn’t born to it. She fought for it. And somewhere beyond the hills, where true mages bent reality with ease, she intended to prove that even the smallest spark could set the world ablaze.
Origin Feat
You gain the following benefit from Magic Initiate:
Two Cantrips – You lean two cantrips of your choice from the cleric, druid, or wizard spell list. Intelligence, Wisdom, or Chrisma is your spellcasting ability for this feat’s spells (choose when you select this feat).
Level 1 Spell – Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have the spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in the way when you finish a long rest. You can also cast the spell using any spell slots you have.
Spell Change – Whenever you gain a new level, you can replace one of the spells you chose from this feat with a different spell of the same level from the chosen spell list.
Repeatable – You can take this feat more than once, but you must choose a different spell list each time.