Riot Grlz
The Riot Grlz come from all walks of life. While many are tomboys and dropout, the educated and high classes are not unheard of. They all have three things in common; they want to be heard, and they will go to any length to make that happen. These users have had enough, are sick and tired of being controlled and told what to do, and want them one of the most unpredictable and deadliest assets in the Nanomei.
One quick glance and it is obvious to anyone who the Riot Grlz are and what they represent. They
have no fear of being reprimanded. Unlike much of the Nanomei, they do not go to great lengths to hide themselves, their identities, or their allegiance. They are in your face and don’t care what others, including other Nanomei, think of them. This like mindedness tends to bring the Grlz into loose gorups, but on the raw server they are just as capable on their own. While never in direct command of an Operation, Riot Grlz possess such respect and fear that they are always included in the planning of an attack. Sometimes this is incredibly helpful and other times it’s because they won’t have it any other way.
Once the fighting starts, the Riot Grlz are quick to prove that they mean business and are not to be underestimated. An assortment of improvised and stolen weapons allows them to face any opponent in hand-to-hand combat or from a distance. And unlike other Nanomei they have the skills to use them to extremely deadly effect. While working together Riot Grlz can be a whirlwind of destruction, and on their own they can hold up nearly any enemy. They will go to nearly any lengths for The Cause and while not as fanatical as Tovs, Riot Grlz simply do not care what they have to break or who they have to hurt to accomplish their goals.
Illegal Weapons – Range Melee
Disruption – Pussy Riot” Once per attack roll. After rolling the combat dice, but before damage is applied this model may re-roll all of its combat dice.
Highly Illegal Weaspon – range 4
Disruption – Pussy Riot: Once per attack roll. After rolling the combat dice, but before damage is applied, this model may re-roll all of its combat dice.
Coordination: WTF!? – If an enemy model starts its activation adjacent to 2 or more models in this program, then it must target a model in this program with any attacks or .EXEs that is uses during that activation. The enemy modem may still use .EXEs that do not target specific models or programs. If the enemy model is part of a linked program, the coordination affects the entire program.
.EXE – I Go where I Wish – 1 CS: until the end of this program’s activation, this model ignore the CS penalty for evasive movement and fragment squares.
Safeguard: – Hard to Hit: Before making the attack, the attacking model rolls 1 less combat dice.