The Houses or Gangs of Necromunda

Clan Houses are masters of industry and many such houses exist on Necromunda, the six most powerful rivalling the Noble Houses in wealth, though non have (or are allowed to have) interests off world Most of Necromunda’s hive cities host at least a minor presence of all six Clan Houses, but in some hives, one or more of the six houses is absent entirely, or conversely one dominates.  It is only in Hive Primus where a balance exists between the six, a deliberate policy long ago enacted by Lord Hemawr.

The Clan Houses lack the privileges and status of the noble Houses.  Their people are confined to the cramped main hive layers where conditions are squalid and dirty.  The hivers, as they are called, are sued to dim light and rank air.  Knowing no better, most live contended lives of toil in the guild factories, workshops and other industries which form the chief business of the hive.   The houses are manufacturers of goods of all kinds, from foodstuffs to armaments.  These products are traded with one another and with the Noble Houses, and in this way the wares of Necromunda reach the wider universe.

The six pre-eminent Clan Houses are House Cawdor, House Escher, House Goliath, House Van Saar, House Orlock and House Delaque.  Many lesser clans exist across the hives of Necromunda, but none are as powerful as these six.  Many are in effect feudal subjects of a house, but others might be outcasts or upstarts.  Each of the Clan Houses is master to countless subservient gangs, the fighters serving as the disposable foot soldier in the endless proxy wars fought in the darkness of the underhive, allowing the Clan Houses to continue business with one another with semblance of civility in the spires above.

Cawdor

Delaque

Escher

Goliath

Orlock

Van Saar